Sonic X Shadow Generations/Changes from Sonic Generations (2024)

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This is a sub-page of Sonic X Shadow Generations.

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More changes to cover and add some images or videos.

The Sonic Generations remaster in Sonic X Shadow Generations uses the console/PC version as a basis, with numerous differences, improvements, and changes when compared to the original 2011 release. Compared to previous Sonic rereleases, Sonic Generations underwent very few changes in terms of visuals and gameplay. However, there's still a ton of differences from the original version, ranging from minor gameplay tweaks to major script rewrites.

Contents

  • 1 Sub-Pages
  • 2 Graphic Changes
  • 3 Audio Changes
  • 4 Gameplay Changes
  • 5 Miscellaneous Changes
  • 6 Trophies/Achievements
  • 7 References

Sub-Pages

Script and Cutscene Changes
So, so many changes...

Graphic Changes

  • All of the original game's graphics, 3D models, and visual effects are in a higher quality compared to the original.
  • The pre-rendered movies have been re-rendered in 4K.
  • Some character models underwent slight alterations:
    • Classic Sonic's quills were reshaped to bring him in line with his appearance in Sonic Superstars; they're all longer and more equal in length. However, the original model is still used in cutscenes.
    • Rouge's model was tweaked to bring her in line with her appearance in Shadow Generations; her leotard now covers her back and her chest plate better conceals her cleavage.
  • Statue #55's name has been altered to change the small chicken animal's name from "Cucky" to "Clucky", in line with other recent Classic Sonic media.

Audio Changes

  • At startup, the 2006 Sega logo intro audio from the original game was replaced with the dramatic electronic synth sound from the 2017 Amazing Sega logo, like in Sonic Colors: Ultimate (though some of the prerelease trailers for the original Sonic Generations did also use the 1983 Sega logo sound as a nostalgic callback).
Original (Pre-release Trailers)Original (In-game)Sonic X Shadow Generations
  • While almost all of the unlockable tracks in Sonic's Collection Room returned for this remaster, track 40, which was "Right There, Ride On" from Sonic Rush in the original, did not, as it was replaced with "Westopolis" from Shadow the Hedgehog, which also is present as track 10 in Shadow's Collection Room in Shadow Generations. This was probably a result of licensing issues relating to the samples used, as Sega removed the Sonic Rush soundtrack from streaming services in 2018 and has never restored it.[1]
  • As a result of the script rewrites, all of the dialogue, even the lines that weren't rewritten, was re-dubbed by the voice actors; characters who had their English voice actor changed since the original Generations (namely Tails, Knuckles, Blaze, Omochao, Espio, and Silver) are now voiced by their current voice actors.
  • Eggman's Japanese voice has been redubbed by his current voice actor Kotaro Nakamura. Aside from the newly recorded lines from Sonic and the rerecorded line from Tails when he is rescued, the Japanese dialogue remains the same.
  • A volume slider for character voices was added to the options menu.

Gameplay Changes

  • The Drop Dash, first introduced in Sonic Mania, was added as a move for both Classic Sonic, who has it as a skill that can be removed, and Modern Sonic, who has it baked into his moveset.
  • A new control scheme based on Sonic Frontiers was implemented, though the original control scheme can still be selected. The only change is that it maps the boost to the right trigger, with the original boost input becoming a second jump button.
  • A HUD element that tracks the Red Star Rings by their position, similar to the one in Sonic Colors, appears whenever one is collected. The original only showed the Red Star Rings the player had in White Space and did not indicate their positions.
  • The Casino Night pre-order DLC from the original is included by default.
  • Three Chao can be found in every Act. If you rescue a Chao in a Zone's Act, it will appear as a stage object in the White Space. You can access hints about their locations in the Collection Room.
  • A "Challenge Tries" setting, to enable or disable lives, was added to the options menu. The setting is off by default, removing 1-Ups from the stages, though they can still be purchased from the Skill Shop (in which they do nothing but waste shop points).
  • The 30 Second Trial mode from the Online menu was removed and replaced with a Ranking Attack.

Miscellaneous Changes

  • The Sega Genesis item from the Skill Shop, which allowed PS3 and Xbox 360 players to play an emulated version of Sonic the Hedgehog, is not included. This could be because of the slowdown problems that occur when it is played with an unlocked frame rate in the original version.
  • The Japanese text and subtitles have been updated to use kanji characters considerably more often.
  • The secret Statue Room beneath the Collection Room is now easier to access, requiring a single press of the appropriate button as opposed to holding the button for 5 seconds.
  • The statues within the Statue Room are all unlocked by default, rather than requiring codes to unlock as in the original version of the game.
  • There are now three save slots as opposed to just one.
  • A setting for controller vibration was added to the options menu, as opposed to basing it on the system setting.
  • Support for text in Russian, Polish, Brazilian Portuguese, Traditional and Simplified Chinese, Korean and Thai was added. An option to change the text language was added to the options menu, as opposed to basing it on the system setting.

Trophies/Achievements

  • There are only 40 trophies/achievements compared to the original's 49. The trophies/achievements listed below were removed or replaced:
    • Greased Lightning: Clear GREEN HILL Act 1 within one minute.
    • Bright Star: Get Rank S in an Act.
    • Shooting Star: Get Rank S in three Acts.
    • Blazing Meteor: Get Rank S in seven Acts.
    • Blue Comet: Get Rank S in twelve Acts.
    • Trickstar: Pull off a seven or more trick combo or six trick combo ending in a finishing trick.
    • Eradicator: Defeat 100 enemies.
    • Ring King: Reach the goal without dropping any of the rings you collected in GREEN HILL Act 1.
    • Action Hero: Perform all of Sonic's moves in GREEN HILL Act 2.
    • Bonds of Friendship: Complete all Challenge Acts featuring Sonic's friends.
    • Walkie Talkie: Chat with each of Sonic's friends you have saved.
    • Join the Ranks: Join the rankings.
    • A 30-Second Test: Participate in a 30 Second Trial.
    • Jump for Joy!: Find the spring hidden in GREEN HILL Act 1 and reach the goal with a Red Star Ring.
    • Walk on Water: Clear CHEMICAL PLANT Act 2 without entering the water.
    • Walk on Air: Clear SKY SANCTUARY Act 1 without falling and losing a life.
    • The Byway or the Highway: Get the Red Star Ring located on the shortcut route in SPEED HIGHWAY Act 2 and reach the goal.
    • Demolition Derby: Wreck 30 or more cars in CITY ESCAPE Act 2.
    • Secret Sleuth: Get the Red Star Ring located in the hidden room in SEASIDE HILL Act 1 and reach the goal.
    • Look Both Ways: Reach the goal in CRISIS CITY Act 2 without being hit by a tornado-carried cars or rocks.
    • A Quick Breather: Get the Red Star Ring atop the highest spot in ROOFTOP RUN Act 2 and reach the goal.
    • Color Power!: Get the Red Star Ring by using an Orange Wisp in PLANET WISP Act 2 and reach the goal.
    • Supersonic!: Race through a regular stage as Super Sonic.
    • Time Attacker: Play Ranking Attack on all stages.
    • Halfway Point: Clear half the Challenge Acts.

References

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